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TacticianGamerX

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Posts
A member registered Jun 13, 2021

Creator of

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Not entirely sure how it fits the theme as nothing seems joined together, the ridiculously high sensitivity makes the game annoyingly difficult to play and takes away all sense of fun from the game. I didn't understand the game at all like is retrocop like Pac mans revenge because killing angry silent ghosts without context is weird. I only realised after raging and deleting the game that the Tetris minimap thing was creating rooms for the ghosts but again with no context this made no sense what so ever. I thought from looking at the games screenshots and name it would be a really good game but I was really let down because it was the exact opposite.

Some feedback to take into consideration:

A tutorial stage would be great to explain what's going to happen eg. Do different colour enemies do different thing, is there a way to detect enemies (like a uav for your minimap to show red dots as enemies), the gun mechanics is there a reload function, can you aim down sights, how to fire etc.

Maybe have a black screen at the start giving the player a description of what's happening eg. "you the player have been teleported into a retro arcade game after a freak accident hit a local arcadia, you must locate your want through the waves of enemy ghosts and find your way out of the game" or something like that to give the game context.

The game 100% definitely needs the sensitivity turned way down, as the character is to uncontrollable. A simple fix would be to add a slider to the game in the options menu  so you can manually increase and decrease the sensitivity to suit your play style.

Conclusion:

Overall for a game jam game the graphics are very appealing, some tweaks to the game play mechanics would make the game a lot more fun but it runs so thats a good thing.  I'd definitely say if you have money time you could flesh the game out to its fullest and I'd love to play it again when it happens. My rating for how fun the game was would probably only be 2 out of 5 stars until some changes are made to the gameplay. The originality of the game is definitely 4/5 out of 5 stars as I personally haven't seen a concept like this before. The presentation is also quite good so id say maybe 3/4 out of 5 stars.  Hopefully see a slightly tweaked and updated version of the game on steam soon!

The gravity physics/ slippery controls are quite annoying as after you press "space" it goes straight and then begins the drift left causing the ships to keep crashing into walls and the space junk. I like the idea and the music but the weird drifting and slippery control of the ships let it down for me a bit. Otherwise the games pretty good.

I liked the idea of the game and the name drew me in right away. I know that there was a shortage in time but maybe for the future some animations might help the player understand what's happening and the sense that they are actually fighting the boss robot. Currently it feels like I'm fighting a mind game with the robot. Also for future references adding a cool down or having a certain number uses for 1 attack means you can try different attack patterns, I sat and spammed the "D" key for every boss robot and killed it before it killed me. Just some minor things to think about. Other than that I like the graphics with easy to navigate menus so all in all a good game.